Project S.O.O.T.

The world has lost its balance and a great danger looms humanity with impending destruction of a cataclysmic event. The only hope resides in the technology to terraform the planet and reinstate the right conditions to avoid the tragedy.

The technology has been lost to the ages, mysticism and superstition have taken over; but the key to the secret of terraforming lies in the hands of Laura McKenzie, a brave scientist determined to save her homeworld at all costs, and the ancient encoded manuscript that reached her hands in a fateful hour.

In Project S.O.O.T. the player takes control of that scientist learning about terraformation trough a strategy simulation game with a delicate system of balances and counter balances and a thrill filled story with more than one secret about the world and the nature of the coming doom.

Project S.O.O.T. features a dramatic story filled with conspiracies, conflicting interests and a complex political agenda, all while struggling with the technological challenges of two eras clashing through the pages of an ancient journal.

The Plot:

Laura McKenzie is an environmental scientist struggling to obtain support and prevent an impending cataclysm that threatens to destroy her homeworld. After a governmental intervention Laura receives an old manuscript written in an ancient language which contains the secrets of a lost space-faring civilization.

Through the journal Laura revives the ordeals of Commander Engineer Christopher Mason, a young military officer tasked with terraforming distant planets to harvest resources and host colonies for his people. Laura unravels the mysteries embedded in the journal and learns how to improve her technology, exploiting the knowledge of this ancient, yet more advanced civilization.

Keeping the journal secret Laura thrives with the technological breakthroughs it provides, but soon she finds out that success comes at a great cost, and that the conditions of her planet are far worse than she could even imagine.

Gameplay:

SOOT is a simulation and management game, which means you will be constantly reviewing information about the game state and making short term decisions that affect the whole system.

Energy is your currency and you’ll have to use it to build floating structures in the planet’s lower orbit that change its atmosphere. Each structure consumes resources and yields residues, you’ll have to manage them with care in order to achieve balance and reach your objectives.

Generate Power

Consume Methane (CH4) or Carbon (C) to produce energy, but be aware of the residual gasses released to the atmosphere.

Too much CO2 and your planet might heat up too much, endangering your operations. Too little CO2 or Methane and the planet might not be able to retain heat, everything might freeze.

Process and Clean

Use an Algae Farm to process CO2 and improve air quality, with the (potential) advantage of releasing Methane into the system, or set an Acid Reactor to reduce dangerous levels of Sulphuric Acid.

Be wary of the Water and Oxygen levels in the atmosphere. Burn out all Oxygen and your generators will stop working, deplete your Water supply and all your plantlife will die.

Inspiration:

Venus (our Venus) is our closest neighbor, and it’s very similar to Earth in size, density, composition and gravity, yet there are few efforts to inhabit it, while today our eyes and minds point to Mars, a few scientists have drawn the possibility to establish a colony in our twin sister planet. Venus is harsh, it has the hottest surface on the Solar System (hotter than Mercury) and it’s atmosphere is composed of CO2 with clouds of Sulfuric Acid. However 50km above the surface, Venus’ atmosphere presents conditions very similar to ours, the atmospheric pressure is 1 bar (the same we have near our coast-lines) and temperatures are closest to our tolerance ranges. What’s more interesting, Venus atmospheric composition is actually denser that ours, which means that a “bubble” of oxygen and nitrogen would float in Venus atmosphere without additional effort . Imagine that, a floating city in the sky, enclosed to protect the inhabitants from the toxic gasses outside, but otherwise a perfectly good environment to live in conditions similar to ours.

This initiative receives the name HAVOC (High Altitude Venus Operational Concept) and is the main inspiration for our Sub Orbital Operative Terraformation Project (Project S.O.O.T.).

Reveal Trailer:

Demo:

Soon we will provide a demo for PC that features our game’s core mechanics and ideas, as well as a snippet of the story.

Screenshots:

In the mean time enjoy a few images from the in-game interface: