In the previous essay, I explained that games can be classified into 9 Aesthetics proposed by Marc LeBlanc, Robin Hunicke and Robert Zubek in their 2004 paper: The MDA Framework. Read More
When it comes to game design, I can say with some confidence that most game designers learn their craft in the trenches: either by working with more experienced designers or Read More
A word of warning: this ended up being a very long piece. I got carried away, but I, like Arngrim, have no regrets. Enjoy 🙂 My love for Valkyrie Profile. Read More
Hollow Knight is a solid game, but that doesn’t mean there’s no room for improvement. A few things can be learned from its mechanics.